Sketch 03: An Animated Loom

Image from Etsy (https://www.etsy.com/listing/59927545/weaving-loom-kit-for-hand-weaving-oak)
Image from Etsy (https://www.etsy.com/listing/59927545/weaving-loom-kit-for-hand-weaving-oak)

Working with Cristobal Valenzuela, through collaborative coding we attempted to make a digital loom.

To kick off the project, we worked side by side, both writing (and breaking) code that resembled a loom. Together we were able to generate the vertical threads and have a dashed line draw itself across the screen as if it were a piece of thread. From there, we decided to see where each of use could take this building block.

My first iteration focused on replacing fixed numbers with variables to allow for adjustments and making the thread turn in the opposite direction when it started a new line. Using the line() function caused some glitchy behaviour around pixel alignment. I had to add in a bit of “calibration” so that as the thickness of the vertical loom elements were changed, the length of the dash was slightly adjusted more than what mathematically seemed correct (i.e. adding 0.5 or 1.5 pixels). When discussing with Cris later, he mentioned that he had the same problem and solved it by drawing the thread with rectangles rather than as lines.

(link to code)

The other component I focused on was adding interactive sliders for users to control the colour of the thread.

As I was working through the code, it was interesting to see the loom restart with every adjustment. However, I think it would be fascinating to build in a degree of “memory” to the system. Each time a user encounters the interactive loom, it’s weaving based on the previous user’s adjustments. This history of multiple changes would be evident by scrolling over the tapestry as it would continue forever—infinite scroll at its best! When no one is “operating” the loom, it would continue to keep weaving and weaving based on whatever state the last user left it in. Although I’m not sure technically how to achieve this, I’m quite interested in this idea of building up a visual artifact of many users’ past interactions.

Making Things (Still) Light Up

Connecting up the breadboard to a microcontroller, in this case an Arduino, has opened up all sorts of possibilities! I’m still mostly tinkering with LEDs: making them light up, blink or neither. The simple on/off is an easy way to tell whether the circuit and code is successful.

First up: simple blinking. Based on morse code I made the LED blink out SOS. Short-short-short, long-long-long, short-short-short.

Blinking out SOS
Blinking out SOS

Next up, I was able to toggle between red and green LEDs by simply pressing a button. Taking this a bit further, I turned them into a little dance party.

Switching between green and red LEDs using the push button
Switching between green and red LEDs using the push button

(link to code)

An LED dance party - the button turns them both off
An LED dance party – the button turns them both off

(link to code)

Another challenge I tackled was the “on-off switching” in which pushing the button toggled (but sustained) the state of the LED. Initially I had trouble with this functioning reliably. The push button seemed to flip the switch to quickly, doubling over on itself. With a little digging, I figured out adding a delay() allowed the circuit to feed in the proper lastState information.

Unreliable input/ouput switch states
Unreliable input/ouput switch states
Successfully switching states with the press of a button
Successfully switching states with the press of a button

On Observation, The Technology of a Place

What is Technology?

As defined by the Oxford English Dictionary

the branch of knowledge dealing with the mechanical arts and applied sciences; and the application of such knowledge for practical purposes, especially in industry, manufacturing, etc.; the sphere of activity concerned with this; the mechanical arts and applied sciences collectively.

As defined by Wikipedia

technology is the collection of techniques, skills, methods, and processes used in the production of goods or services or in the accomplishment of objectives, such as scientific investigation.

Sitting in Washington Square Park, I hoped to identify a broad range of technology ranging from things that are conventionally recognized in today’s modern world (i.e. cameras and phones) but also considering latent technology that is materially embedded into the physical world (i.e. fountains, apparel, strollers).

The Fountain (and Children)

The most immediate evidence of technology in Washington Square Park is the fountain. Its splash, size and velocity make it unmissable – yet the actual technology itself that propels the water into the air and treats the water is concealed. What happens below the fountain? Where does the water come from and where does it go? What is used to treat the water, how often is the procedure done, and how does it change the chemistry of the water?

A note about the mass of children: are their identical shirts a technology? It allows their “herders” to identify them as a mass and spot them out in crowds. The uniform also gives the children a visual cue as to whom to follow. The shirts reduce the possibility of a child being separated from the group or being unable to find them in the event they are separated.

Umbrellas

The forecast for today is a high of 22°C, low of 16°C with a chance of rain. People are carrying unopened umbrellas. The piece of technology is held in anticipation until the current sunny weather changes. This umbrella has a curved handle which is comfortable when holding the umbrella open. However, when closed, the woman does not carry it by the handle. Instead she grasps the umbrella about a third of the way down the fabric portion with the handle wrapped around her arm. Perhaps when closed it is too long to carry from the actual handle or the swinging motion of carrying it by the handle is uncomfortable.

Coffee Cups

Many people are carrying disposal coffee cups. The cup, different than a mug in terms of how it is held, is still similarly insulates the hot beverage. A separate lid, attached to the top of the cup, prevents liquid spilling out but still allows for drinking. While walking, no one takes a sip. Some people multitask, operating a mobile phone in the opposite hand. Some coffee cups have sleeves, protecting their carrier’s hand from the heat.

Bags

So many bags! A plastic bag is carried in one hand, with the grasp holding two handles. There are backpacks, enabling people to be hands free. There are single-shoulder bags, which are also hands free. However, when people carry the bag in a way it was not designed, their physical engagement with it changes. One man with a back pack is only using a single strap and thus uses a hand to maintain its position on his shoulder. A woman pulls a suitcase. It has four wheels on the bottom and an upright handle. The drags the bag behind her, riding along on only two of the wheels.

Animals

A simple piece of rope connects the bird’s ankle to his owner’s wrist. This prevents the bird from flying away but could potentially injure the man if the bird were to take off quickly and with force.

Washington Square Park

Many of the technologies identified don’t have digital interfaces. They are objects or tools. Yet we know how to use them. The coffee cups, despite not having handles, are known how to be held. people use their whole hand, not just a few fingers. The backpacks have two wholes through which our arms fit and can be adjusted based on different sized torsos. Physically, these objects communicate their function and also how they are to be used.

The Memory Pill, A Design Fiction

In collaboration with Yuan Chen and Jingfei Lin

What if you could buy someone’s memory? Or record every emotion you felt and play it back exactly as it was? Would you want to?

The Memory Pill temporarily alters the biological formation and experience of memories. It operates in two states: record or experience. When taking a blank pill, users record all that they experience for 24 hours. Emerging from their belly button, the 24 hours are physicalized into a memory growth . Upon removal of the physical growth, it is uploaded to the Universal Memory Bank and reconstituted into an experience pill. Browsing the Universal Memory Bank, individuals can download, print and then ingest the experience pill of someone else, or from their own catalogue of uploaded memories. But while the potential experiences of an individual have now exploded, what does it meant to share memories? How can multiple people experience a moment from a single point of view? How is the “memory” reinterpreted? Would this enable ‘true’ empathy? Is empathy ever possible—or do we only attempt to empathize and are completely able? Swallow and find out.

Storyboard

The design fiction is illustrated in through the two perspectives: recording and living/re-living. A set of locked-down shots at the beginning (Act 1) show “a day in the life” of our main character, River. The camera is mostly fixed, and viewers are seeing the action move in and out of the frame. It doesn’t capture every detail, unlike the pill! In Act Two, they day is retold through the perspective of those who have taken the experience pill at different points in time. Viewers watch the day unfold again but through a POV shots from River’s perspective. The characters provide multiple interpretations of the record event. They provide voice-over commentary as well as are seen in fixed, stationary medium shots—filmed like an interview. The mixture of these different techniques seek to express the questions posted at the beginning of the post. What constitutes a memory for multiple people?

BERG’s Little Printer

We’re interested in this idea of ‘the weather’, of the inherent conditions of something. You can think of things having a weather, just as places do, and you usually just have to work with it. If you’re a coder, you have to work with the weather of the Amazon S3 server…We opt to be part of the cultural landscape. We’re obsessed with these ideas of the near future, of the universe next door, by extrapolating peculiar edges

From “Little Printer: A portrait in the nude”, Domus

In an interview with Domus, Jack Schulz of BERG describes the five-year design process for bringing the Little Printer to fruition. Unfortunately the Little Printer is no longer available.

Matt Webb, also of BERG, wrote an early blog post about the idea in 2006. He imagined it as a “social letterbox”, in which other people could print things directly to you, rather than simly emailing or uploading to a shared folder.

All of this points to a very different product from the present-day desktop printer. It could be done today–printer manufactures could bundle social letterbox software with their devices, just as digital camera manufacturers bundle photo management applications. But I think that’d be missing the point: the social interactions change the physical device itself.