Controllers for Pong, Part 3: Planning

A while ago, I tested three early ideas for different controllers. Since then, I’ve broken down the paddle parameters: speed, direction, position and motion. These will be combined or isolated in a variety of ways. Some will be able to be controlled by the user versus others are products of the system. I hope to create controllers based on three categories:

  • object: akin to a typical controller, with buttons, switches, etc
  • environment: the controller is affected by its context (light, temperature, orientation, sound)
  • body: the movement and position of the user’s body itself input

Mapping the System: Various Object-Based Controllers

Bill of Materials