Drawing Between Joints
A new skeleton is created by forming connections between joints that are otherwise unconnected in our physical reality. These new connections are toggled on an off by touching the select joints together. As the simulated skeleton on screen does not reflect our physical/bodily constrains, it’s interesting to watch the movement of an individual without seeing the digital corresponding counterpart.
Some further design decisions to explore:
- Does the speed in touching the joints together affect the type/quality of line? Are they thick when slow and thin when fast?
- Do the lines fade overtime, which in turn causes repeated touching of the same joints? (A dance emerges through repetition?)
- Can joints connect to objects in physical space?